Short video demo of gameplay.
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Week two, multiplayer is still being super buggy. When we have two oculus hooked up the network seems to share tracking information between the two rifts so that both headsets can control each other. We have decided to go a different route on the multiplayer system and use Photon instead of the stock network manager because everything that we read online is pointing towards the network manager being broken when implementing multiple rifts over LAN. Meanwhile we did manage to get the menu system started and got LERPing done on the "menu balls".
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-Necromancer Chess VR -Nathan Vieland and Matt Hemker -A chess-like game with movable pieces and ranged attacks - Technical features: -Selection -Manipulation -Wayfinding(world in miniature) -Travel -System Control () -Spatial Audio -Multi-User -Selection -A large part of our creative efforts will be spent learning Unity's Multi-User system. Other creative efforts will include a novel menu system incorporating floating orbs above the player that are grabbed and held in hand for interaction.